Tech Tier 1: Starter Tools, Crafting Blueprints & Survival Essentials
Pressing P opens the Tech Tree—the comprehensive blueprint catalog detailing every item your character can research and craft. Technology is grouped into tiers unlocked by character level: Tier 1 spans Levels 0 to 9, while Level 10 unlocks Tier 2. As you can see there is a huge expansion of items in tier 2. Tier 3 starts at level 30.
Click image to expand and view full blueprint connections (huge picture)
Items may be checked from level 10 or unlocked at Level 15:
| Blueprint | Level | Priority | Craft XP | Stack | Use & Crafting Recipe |
|---|---|---|---|---|---|
| Tier 2 Core Production Benches | |||||
| Crafting Bench | 10 | Essential | 200 | 1 | Central manufacturing hub required to build all Tier 2 benches, anvils, and advanced tools. Crafted with 60 fiber, 50 wood, 20 leather, and 12 stone. |
| Stone Furnace | 10 | Essential | 150 | 1 | Smelts raw Iron and Copper ore into ingots; smelts Steel Bloom into steel. Crafted with 4 sticks, 12 wood, 12 leather, and 80 stone. |
| Anvil Bench | 10 | Essential | 350 | 1 | Forges metallic tools, nails, and melee weaponry. Crafted with 40 iron ingots, 20 wood, and 10 stone. |
| Carpentry Bench | 15 | Essential | 584 | 1 | Refines raw timber into Refined Wood for advanced machinery and furniture. Crafted with 80 wood, 120 copper nails, and 12 rope. |
| Masonry Bench | 15 | Essential | 600 | 1 | Shapes raw stone into fireproof, storm-proof stone building structures. Crafted with 80 wood, 120 iron nails, 12 rope, and 12 leather. |
| Mortar and Pestle | 10 | Essential | 50 | 1 | Grinds bones into Epoxy, wood into Tree Sap, and Iron + Coal into Steel Bloom. Craft at least two (4 stone, 12 silica). |
| Tier 2 Iron Utility Tools | |||||
| Iron Knife | 10 | Essential | 740 | 1 | Significantly faster skinning yield and lethal (54-60) melee strikes. Attachment slot. (Make with 7 iron ingots, 10 iron nails, 5 wood, 4 leather). |
| Iron Pickaxe | 10 | Essential | 740 | 1 | Higher mining speed and yield; harvests platinum, titanium, and aluminium nodes (6 iron ingots, 5 wood, 4 leather). |
| Iron Axe | 10 | Essential | 740 | 1 | Rapid tree felling and increased wood output per strike (6 iron ingots, 5 wood, 4 leather). |
| Iron Sickle | 10 | Recommended | 740 | 1 | Substantially higher durability than the bone sickle for clearing bee swarms and crop harvesting (10 iron ingots, 4 wood, 4 leather). |
| Iron Shovel | 10 | Situational | ? | 1 | Durable topsoil and dirt excavation with reduced stamina consumption (6 iron ingots, 4 wood). |
| Wood Cupboard | 10 | Recommended | 150 | 1 | Provides 45 storage slots in a compact vertical footprint (60 wood, 40 leather). Built at the Crafting Bench. |
| Steel Axe | 20 | Essential | 1,220 | 1 | Even more rapid tree felling and increased wood output per strike. Effective defensive weapon. (5 wood, 4 epoxy, 6 steel ingots, 2 iron nails). |
| Steel pickaxe | 20 | Essential | 1,120 | 1 | Rapid collection of ores and stones, increased output per strike (5 wood, 4 epoxy, 6 steel ingots). |
XP thresholds and points gained:
| Lvl | XP Next | Bluep. | Talent |
|---|---|---|---|
| 0 | 2,400 | +3 | +1 |
| 1 | 5,400 | +3 | +1 |
| 2 | 9,000 | +3 | +1 |
| 3 | 13,200 | +3 | +1 |
| 4 | 18,000 | +3 | +1 |
| 5 | 23,400 | +3 | +1 |
| 6 | 29,400 | +3 | +1 |
| 7 | 36,000 | +3 | +1 |
| 8 | 43,200 | +3 | +1 |
| 9 | 51,000 | +3 | +1 |
| Lvl 10: Tier 2 Tech | |||
Ranged combat allows you to harvest skittish game (deer and rabbits) and engage predators safely from rock perches.
| Iron Knife | 10 | Essential | 100 | 1 | Significantly faster skinning yield and lethal melee strikes (7 iron ingots, 10 iron nails, 5 wood, 4 leather). |
| Blueprint | Level | Priority | Craft XP | Stack | Use & Crafting Recipe |
|---|---|---|---|---|---|
| Wood Bow | 0 | Desirable | 25 | 1 | Starter ranged weapon which unlocks Longbow (30 fiber, 24 sticks). Stealth sneak shots deal 2.5× critical multiplier damage. |
| Longbow | 0 | Desirable | 25 | 1 | 25% extra power ranged weapon (Make at the anvil with 24 wood, 32 leather, 4 bone). Stealth sneak shots deal 2.5× critical multiplier damage. |
| Stone Arrow | 0 | Desirable | 2 | 50 | Standard ammunition for the Wood Bow (1 fiber, 1 stick, 1 stone per 5 arrows). Recoverable after hitting quarry. |
| Bone Arrow | 5 | Recommended | 3 | 50 | Higher damage output and durability than stone (1 fiber, 1 stick, 5 bone per 5 arrows). Ideal for wolves and juvenile terrenus. |
| Bone Knife | 5 | Situational | 25 | 1 | Longer durability and slightly higher strike damage than stone (2 wood, 2 leather, 20 bone). Useful if iron smelting is delayed. |
| Flare Arrow | 0 | Co-op Only | 2 | 20 | Illuminates distant landscape or signals squadmates at night (1 stone arrow, 2 sulfur). Consumed on impact. |
| Poison Arrow | 10 | Skip | 4 | 20 | Applies poison damage over time (1 stone arrow, 2 poison paste). Non-recoverable and too costly for early game. |
| Fire Arrow | 15 | Skip | 5 | 20 | Ignites targets and cave floors (1 stone arrow, 2 gunpowder). Non-recoverable; risks forest wildfires. |
| Steel Knife | 20 | Essential | 1,220 | 1 | Significantly faster skinning yield and lethal (58-65) melee strikes (6 steel ingots, 2 iron nails, 5 wood, 4 epoxy). |
Crouch (Left Ctrl) to activate stealth before drawing your bow. A single headshot on deer, rabbits, or wolves deals massive critical multiplier damage, dropping quarry in one hit.
Never venture into caves with an arrow supply under 40 or a knife under 50% durability. Keep loose stones handy for quick hotbar repairs!
Structures protect workbenches, beds, and chests from storm exposure and prevent gear degradation.
| Blueprint | Level | Priority | Craft XP | Stack | Use & Crafting Recipe |
|---|---|---|---|---|---|
| Wood Building Base Set | 0 | Essential | 15–25 | 10 | Floors, walls, ramps, and doors (approx. 20 wood, 12 fiber per piece). Handles normal winds and mild storms. |
| Wood Building Advanced Set | 5 | Essential | 15–20 | 10 | Half-walls, half-floors, and stairs. Crucial for creating interior shelving and climbing up cave ledges. |
| Small Wood Crate | 0 | Essential | 30 | 5 | Provides 10 item slots of sheltered storage (16 fiber, 24 wood). Must be enclosed under a roof or in a cave. |
| Medium Wood Crate | 5 | Recommended | 45 | 5 | Holds 20 item slots and can be vertically stacked 2 high (32 fiber, 32 wood). Keeps floor area clear. |
| Thatch Ladder | 0 | Situational | 10 | 5 | Cheap, lightweight climbing tool (8 sticks, 12 fiber) to scale high cave nodes or ravines. |
| Wood Beam | 0 | Situational | 15 | 10 | Provides structural integrity support for overhangs and multi-story open-world bases (12 wood, 4 fiber). |
| Thatch Building Set | 0 | Skip | 5–10 | 10 | Quick to erect (fiber, sticks), but disintegrates in almost any storm event. Avoid wasting points here. |
Build cabins slightly back from canyon entrance pathing lines. Wolves path along canyon walls and will attack wooden door frames if they spot movement through windows.
Keep a Wood Hammer in a quick-access slot. Hitting storm-damaged walls immediately restores structure health before structural collapse.
Managing warmth, light, hydration, and nutrition directly affects your max health and stamina pools.
| Blueprint | Level | Priority | Craft XP | Stack | Use & Crafting Recipe |
|---|---|---|---|---|---|
| Bedroll | 0 | Essential | 60 | 1 | Sets permanent respawn point (hold E) and skips night storms (20 fur, 20 fiber, 10 sticks, 10 leather). Requires shelter. |
| Campfire | 0 | Essential | 40 | 1 | Cooks raw meats/crops, generates charcoal, and provides sleep warmth (24 stone, 8 sticks, 8 fiber). Deploy outdoors. |
| Stone Firepit | 5 | Essential | 75 | 1 | Enclosed fireplace safe for wooden interiors (100 stone, 25 wood). Fueled by wood, coal, or charcoal. |
| Wood Crop Plot | 5 | Recommended | 30 | 5 | Cultivates domestic Soybeans, crops, and later coconut trees right at your base (20 wood, 8 fiber, 10 dirt). |
| Floor Torch | 5 | Situational | 15 | 5 | Fixed ground light source for workstations (16 sticks, 8 fiber, 4 stone, 10 charcoal). Frees up player hands. |
| Wood Torch | 5 | Situational | 15 | 1 | Weather-resistant handheld torch (40 fiber, 8 sticks, 8 sulfur). Burns noticeably longer than the rag torch. |
| Oxidizer | 1 | Low Priority | 40 | 1 | Converts raw oxite into gaseous O2 (10 bone, 20 leather, 24 fiber, 8 sticks). Direct oxite consumption from suit is faster. |
| Basic Water Purifier | 10 | Skip | 30 | 1 | Cleans contaminated pond water (30 sticks, 25 fiber, 4 stone, 10 charcoal). Caves contain pure drinking water. |
Never light an open Campfire inside a wooden room—it will spark and set the flooring on fire! Save raw stone until Level 5 to craft the enclosed Firepit.
Allowing campfires and firepits to burn low-grade wood or spoiled meat produces Charcoal, a vital component for gunpowder and Tier 2 steel bloom.The fastest way to make charcoal is to set up a number of campfires and put 100 sticks as fuel in each. Later you can make sticks from wood by spending two talent points - much quicker than collecting them.
Buff items and protective gear mitigate melee strikes, poison spit, fractures, and exposure debuffs.
| Blueprint | Level | Priority | Craft XP | Stack | Use & Crafting Recipe |
|---|---|---|---|---|---|
| Basic Bandage | 0 | Essential | 80 | 10 | Halts bleeding debuffs inflicted by wolves and predators (40 fiber or 6 wool/silk). |
| Wood Splint | 0 | Essential | 30 | 5 | Immediately cures sprains and broken legs caused by cliff falls (10 sticks, 4 fiber). Carry at least one. |
| Health Recovery Concoction | 0 | Recommended | 45 | 10 | Restores 100 health over time (3 oxite, 2 salt, 3 bone). Excellent for rapid recovery after bee swarms. |
| Bone Armor Set | 5 | Recommended | 20–35 | 1 | Solid defense against physical attacks and minor cold (140 bone, 48 leather full set across 5 pieces). |
| Suture Kit | 5 | Situational | 35 | 5 | Treats deep wound debuffs that ordinary bandages cannot heal (1 bone needle, 2 fiber). |
| Cloth Armor Set | 5 | Skip | 10–20 | 1 | Costs 440 fiber for a full set. Provides negligible physical protection and breaks quickly under assault. |
Never traverse canyon ravines without a Wood Splint on your hotbar. A broken leg slows character movement to a crawl, leaving you defenseless against wolf attacks.
Save plant fiber for shelter parts and bandages. Bone armor offers substantially higher damage absorption against predator bites.