John Chapman's Scrap Mechanic Guide

a 'How to�' page

Scrap Mechanic Home / Crops

Growing crops in Scrap Mechanic

  • 11 crops available in Scrap mechanic if you are using the Fant mod; 10 otherwise.
  • Crops replenish hunger and thirst
  • Crops can be used to trade
  • Carrot and tomato seeds can be found at the game start; red beet seeds are found soon after
  • Carrots replenish 1/4 hunger; tomatoes replenish 1/4 thirst; red beets replenish 1/5 hunger and thirst equally
  • Potato seeds can be found in ruined buildings
  • Other seeds can be traded for at the Trader encampment
  • There is talk of the game developers producing an extra crop - chilli peppers 

There is a limit to how many crops you can plant without triggering a bot raid. If you go over that limit you'll get the message 'UNAUTHORISED FARMING DETECTED' followed by a countdown telling you where and when a bot raid will be triggered. The bots will attack and destroy your crops and attack you if you are near. Several bots will attack at once. There are different raid levels also with the lowest level being easy to defeat and the highest level being very difficult to stop.

At it's most basic you can farm a block of 9 crops, carrots, tomatoes and beets. Farm near a water supply because the crops won't grow without water. Basic farming like this was covered here and here.

Plant crops at the pond area

To get higher level crops you must trade for them.

  • Grow 30 carrots, and suitably packed you can trade them for 5 banana seeds
  • Grow 30 tomatoes, and suitably packed you can trade them for 5 orange seeds
  • Grow 30 red beet, and suitably packed you can trade them for 5 blueberry seeds
  • Grow 30 bananas, and suitably packed you can trade them for 5 cotton seeds
  • Grow 100 blueberries, and suitably packed you can trade them for 5 broccoli seeds
  • Grow 100 bananas, and suitably packed you can trade them for 5 pineapple seeds
  • Grow 120 blueberries, and suitably packed you can trade them for 5 eggplant seeds
Suitably packed?

You need to take your crops to the appropriate vegetable or fruit packing station and use a vacuum pump to 'inject' the crop into the appropriate receptical. You'll then get crates of the crop which have to be transported to the Trader. That means you'll need to have a suitable vehicle.

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The crops in detail

Carrots

Property Value
Hunger 1/4
Thirst 1/12
Crop value 1
Max to grow in a 256 x 256 square 9
Use: Ingredient for soil bags
Ingredient for vegiburgers
Ingredient for homing carrot (ammunition) Trade 30 carrots for 5 banana seeds
Feed for beehives
Part trade for homing carrot launcher, glowgun, scrap gun, mountable glowgun, glowstick box, grappeling hook

Tomatoes

Property Value
Item Property
Hunger 1/12
Thirst 1/4
Crop value 1
Max to grow in a 256 x 256 square 9
Use: Ingredient for vegiburgers, revival baguette
Feed for beehives
Trade 30 tomatoes for 5 orange seeds
Trade ingredient for potato ammo container, haybot fork, watergun, scrapgun

Red Beet

Property Value
Hunger 1/5
Thirst 1/5
Crop value 1
Max to grow in a 256 x 256 square 9
Use: Trade 30 red beet for 5 blueberry seeds
Trade 10 red beet for 10 fertilizer
Trade 40 red beet for 1 drill
Trade 10 red beet for 10 glue
Part ingredient for potato ammo container, a wrench, a watergun, thruster hammer

Potato

Property Value
Hunger -
Thirst -
Crop value 1.5
Max to grow in a 256 x 256 square 6
Use: Ingredient for vegiburgers
Feed for behives
Main ammunition for effective guns

Yes - it's very odd for potatoes to grow on the stem rather than underground. Grow lots because a spud shotgun is an effective weapon against farmbots and a spudgun destroys tapebots.

Cotton

Property Value
Hunger -
Thirst -
Crop value 1.5
Max to grow in a 256 x 256 square 6
Use: Ingredient for crafting seats, beds  and clothing

Blueberry

Property Value
Hunger 1/4
Thirst 1/4
Crop value 2
Max to grow in a 256 x 256 square 4
Use: You can eat them
Trade 100 blueberries for 5 broccoli seeds
Trade 100 blueberries for 5 eggplant seeds
Part trade ingredient for mountable spud gun, spud gun, universal grinder, mountable shotgun, gas, baseball bat, totebot mace, thruster hammer, popcorn launcher.

Orange

Property Value
Hunger 1/6
Thirst 2/5
Crop value 2
Max to grow in a 256 x 256 square 4
Use: You can eat them. They mostly solve thirst
Part trade ingredient for spud gun, common garment box, gas, construction lamp, flamethrower, totebot mace, guitar.

Banana

Property Value
Hunger 2/5
Thirst 1/6
Crop value 2
Max to grow in a 256 x 256 square 4
Use:

You can eat them
Use as ammunition for banananator
Trade 30 bananas for 5 cotton seeds
Trade 100 bananas for 5 pineapple seeds
Trade 20 bananas for 20 batteries Part trade ingredient for mountable spud gun, all grinders, mountable shotgun, gas, baseball bat, totebot mace, thruster hammer, popcorn launcher.

Pineapple

Property Value
Hunger 1/6
Thirst

1/3 (two pinapples won't quite quench all thirst)


Crop value 3
Max to grow in a 256 x 256 square
Use: You can eat them
Trade 10 pineapple for 10 circuit boards (not all the trader's deals are good)
Part trade ingredient for spudling gun, universal grinders, tank cannon, banananator, chemical cannon, electro hammer (You want this!), homing carrot launcher, woc brusher 9000, popcorn launcher, grappling hook, speed, range  and production modules, farmbot drill .

Broccoli

Property Value
Hunger 1/3 (two broccoli won't quite completely satisfy your hunger)
Thirst 1/6
Crop value 3
Max to grow in 256 square
Use: You can eat them (Yes I know some people say 'yeuch' but the sprouts are really quit nice in a salad)
Trade 10 broccoli for 10 component kits.
Trade 10 broccoli for a vending machine.
Part trade ingredient for spud shotgun (you want this one), small  and large grinders, explosive homing ammo box, tank cannon, banananator and its ammo box, chemical cannon, red woc hammer, bazooka, homing carrot launcher, woc brusher 9000, guitar, speed, range and production modules, a farmbot drill and a packing gun.

Eggplant (Fant mod)

Item Property
Hunger 1/4
Thirst 1/4
Crop value 1.5 
Max to grow in a 256 x 256 square 6
Use: You can eat them
Feed to a pair of wocs to breed them
Feed to a snail for random gifts
Part trade ingredient for mountable spud gun, spud gun, universal grinder, mountable shotgun, gas, baseball bat, totebot mace, thruster hammer, popcorn launcher.

Semi-automatic farming

It's possible to farm 36 plots close together without generating raids provided you know exactly where the 256 x 256 block corners are and don't exceed the 9 crop score in each 9 block section

Watering such a 36 block plot becomes a chore though so an automatic watering system can be set up. How to do this here -Semi-automatic crop farming

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Fully-automatic crop and resource farming

You can deliberately trigger raids to not only farm crops but also gather the rewards from bot destruction. You must keep the total crop value below 80 though or tapebots will appear in raids which will remotely destroy your autofarming.

Such a system needs to be fully automatic apart from occasional intervention to gather scattered bot resources. How to do this here -Automatic crop and resource farming.

Growing crops with level 10 raids!

Construct some 'Fant plunger shoes.' You'll need 100 plastic, 10 circuit boards, 10 component kits, and 20 glue.   With these in your hotbar you'll be able to walk up walls. You can walk up the outside of the Trader building and create a platform on the top. On that platform create a 10 by 20 block of automatic farm boxes. Plant at least 20 potatoes and then other crops. Your aim is to trigger level 10 raids. Up on this platform you'll be quite safe because none of the bots, including tapebots and farmbots can reach you. You however, will be able to destroy them using automatic turret guns.

You can then descend between raids to collect resources or use an automatic resource collector to collect, process and send to you the resources. You can collect the crops automatically also - or simply leave them to trigger ever more agressive raids. A third night level 10 raid gives you the resources from 3 totebots, 6 haybots, 5 tapebots and 3 farmbots.

A second type of roof farm closer to home

It's possible to create a farm on the roof of the filling station next to the mechanic station. This decorative feature can't be destroyed by tapebots or farmbots but they can be destroyed by an autoturret. Such a roof farm can be set up to grow the spuds needed by the autoturret and automatically feed them via teleport senders. You are going to need a LOT of potatoes 24 automatic farm boxes are not enough to feed three autoturrets I used 48 here.

The main problem here is getting up on the roof in the first place but you can do that with a combination of lift and temporary platforms. Once you have made it to the roof create some steps at the side and use a toilet to access the steps. Press 'E' twice while pointing at it and you'll find yourself standing on the back of the toilet ready to walk up the steps.

Of course, attracting tapebots and farmbots to the mechanic station isn't normally a good idea so you MUST make autoturrets to destroy these bots.

You'll get lots of scattered bot resources, so it helps to have a vacuum gun to collect them.

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